Würm is a system-liteRPG set inthe last period ofthe Ice Age 35,000 years ago.
Characters don’t have Attributes or even Skills, but they areinstead described by StrengthslikeSecret of the BearorEye of the PantherandWeaknesses such asFearfulorOne-Eyed.
The nature of the game is at your discretion — you may play a game that’s more historically accurate or you may decide to incorporate fantastical elements like magic and the spirit world that are discussed in the rules.
In Würm you will find adventure in the prehistoric past of our own world.
When you play Würm, it will be up to you to imagine what life was like for our ancestors, and explore your own vision of this time.
All the rules you need to play Würm are included in the core rule book, detailed over nine chapters.
These rules were designed to be simple and clear.
For the most part, they only require a few 6-sided dice.
The game rules have been developed to be as close as possible to established archaeological sources, carefully relaying what we know of the technical knowledge, the environment and part of the culture of our ancestors.